UA-39787811-2

Monday, 8 September 2014

2013-PACK Prediction-Based Cloud Bandwidth and Cost Reduction System

PACK Prediction-Based Cloud Bandwidth and Cost Reduction System
Abstract
          In this paper, we present PACK (Predictive ACKs), a novel end-to-end traffic redundancy elimination (TRE) system, designed for cloud computing customers. Cloud-based TRE needs to apply a judicious use of cloud resources so that the bandwidth cost reduction combined with the additional cost of TRE computation and storage would be optimized. PACK's main advantage is its capability of offloading the cloud-server TRE effort to end-clients, thus minimizing the processing costs induced by the TRE algorithm. Unlike previous solutions, PACK does not require the server to continuously maintain clients' status. This makes PACK very suitable for pervasive computation environments that combine client mobility and server migration to maintain cloud elasticity. PACK is based on a novel TRE technique, which allows the client to use newly received chunks to identify previously received chunk chains, which in turn can be used as reliable predictors to future transmitted chunks. We present a fully functional PACK implementation, transparent to all TCP-based applications and network devices. Finally, we analyze PACK benefits for cloud users, using traffic traces from various sources.

2013-Optimizing Cloud Resources for Delivering IPTV Services through Virtualization

Optimizing Cloud Resources for Delivering IPTV Services through Virtualization
Abstract
          Virtualized cloud-based services can take advantage of statistical multiplexing across applications to yield significant cost savings. However, achieving similar savings with real-time services can be a challenge. In this paper, we seek to lower a provider's costs for real-time IPTV services through a virtualized IPTV architecture and through intelligent time-shifting of selected services. Using Live TV and Video-on-Demand (VoD) as examples, we show that we can take advantage of the different deadlines associated with each service to effectively multiplex these services. We provide a generalized framework for computing the amount of resources needed to support multiple services, without missing the deadline for any service. We construct the problem as an optimization formulation that uses a generic cost function. We consider multiple forms for the cost function (e.g., maximum, convex and concave functions) reflecting the cost of providing the service. The solution to this formulation gives the number of servers needed at different time instants to support these services. We implement a simple mechanism for time-shifting scheduled jobs in a simulator and study the reduction in server load using real traces from an operational IPTV network. Our results show that we are able to reduce the load by ~ 24% (compared to a possible ~ 31%). We also show that there are interesting open problems in designing mechanisms that allow time-shifting of load in such environments.

2013-Optimal Client-Server Assignment for Internet Distributed Systems

Optimal Client-Server Assignment for Internet Distributed Systems
Abstract
          We investigate an underlying mathematical model and algorithm for optimizing the performance of a class of distributed systems over the Internet. Such a system consists of a large number of clients who communicate with each other indirectly via a number of intermediate servers. Optimizing the overall performance of such a system then can be formulated as a client server assignment problem whose aim is to assign the clients to the servers in such a way to satisfy some prespecified requirements on the communication cost and load balancing. We show that 1) the total communication load and load balancing are two opposing metrics, and consequently, their trade-off is inherent to this class of distributed systems; 2) in general, finding the optimal client-server assignment for some pre-specified requirements on the total load and load balancing is NP-hard, and therefore; 3) we propose a heuristic via relaxed convex optimization for finding the approximate solution to the client-server assignment problem. Our simulation results indicate that the proposed algorithm produces superior performance than other heuristics, including the popular Normalized Cuts algorithm.

2013-Opportunistic MANETs: Mobility Can Make Up for Low Transmission Power

Opportunistic MANETs: Mobility Can Make Up for Low Transmission Power
Abstract
          Opportunistic mobile ad hoc networks (MANETs) are a special class of sparse and disconnected MANETs where data communication exploits sporadic contact opportunities among nodes. We consider opportunistic MANETs where nodes move independently at random over a square of the plane. Nodes exchange data if they are at a distance at most r within each other, where r > 0 is the node transmission radius. The flooding time is the number of time-steps required to broadcast a message from a source node to every node of the network. Flooding time is an important measure of how fast information can spread in dynamic networks. We derive the first upper bound on the flooding time, which is a decreasing function of the maximal speed of the nodes. The bound holds with high probability, and it is nearly tight. Our bound shows that, thanks to node mobility, even when the network is sparse and disconnected, information spreading can be fast.

2013-On the Node Clone Detection in Wireless Sensor Networks

On the Node Clone Detection in Wireless Sensor Networks
Abstract
          Wireless sensor networks are vulnerable to the node clone, and several distributed protocols have been proposed to detect this attack. However, they require too strong assumptions to be practical for large-scale, randomly deployed sensor networks. In this paper, we propose two novel node clone detection protocols with different tradeoffs on network conditions and performance. The first one is based on a distributed hash table (DHT), by which a fully decentralized, key-based caching and checking system is constructed to catch cloned nodes effectively. The protocol performance on efficient storage consumption and high security level is theoretically deducted through a probability model, and the resulting equations, with necessary adjustments for real application, are supported by the simulations. Although the DHT-based protocol incurs similar communication cost as previous approaches, it may be considered a little high for some scenarios. To address this concern, our second distributed detection protocol, named randomly directed exploration, presents good communication performance for dense sensor networks, by a probabilistic directed forwarding technique along with random initial direction and border determination. The simulation results uphold the protocol design and show its efficiency on communication overhead and satisfactory detection probability.

2013-NICE: Network Intrusion Detection and Countermeasure Selection in Virtual Network Systems

NICE: Network Intrusion Detection and Countermeasure Selection in Virtual Network Systems
Abstract
          Cloud security is one of most important issues that has attracted a lot of research and development effort in past few years. Particularly, attackers can explore vulnerabilities of a cloud system and compromise virtual machines to deploy further large-scale Distributed Denial-of-Service (DDoS). DDoS attacks usually involve early stage actions such as multistep exploitation, low-frequency vulnerability scanning, and compromising identified vulnerable virtual machines as zombies, and finally DDoS attacks through the compromised zombies. Within the cloud system, especially the Infrastructure-as-a-Service (IaaS) clouds, the detection of zombie exploration attacks is extremely difficult. This is because cloud users may install vulnerable applications on their virtual machines. To prevent vulnerable virtual machines from being compromised in the cloud, we propose a multiphase distributed vulnerability detection, measurement, and countermeasure selection mechanism called NICE, which is built on attack graph-based analytical models and reconfigurable virtual network-based countermeasures. The proposed framework leverages OpenFlow network programming APIs to build a monitor and control plane over distributed programmable virtual switches to significantly improve attack detection and mitigate attack consequences. The system and security evaluations demonstrate the efficiency and effectiveness of the proposed solution.

2013-Multiparty Access Control for Online Social Networks: Model and Mechanisms

Multiparty Access Control for Online Social Networks: Model and Mechanisms
Abstract
          Online social networks (OSNs) have experienced tremendous growth in recent years and become a de facto portal for hundreds of millions of Internet users. These OSNs offer attractive means for digital social interactions and information sharing, but also raise a number of security and privacy issues. While OSNs allow users to restrict access to shared data, they currently do not provide any mechanism to enforce privacy concerns over data associated with multiple users. To this end, we propose an approach to enable the protection of shared data associated with multiple users in OSNs. We formulate an access control model to capture the essence of multiparty authorization requirements, along with a multiparty policy specification scheme and a policy enforcement mechanism. Besides, we present a logical representation of our access control model that allows us to leverage the features of existing logic solvers to perform various analysis tasks on our model. We also discuss a proof-of-concept prototype of our approach as part of an application in Facebook and provide usability study and system evaluation of our method.